Tomorrow, and Tomorrow, and Tomorrow — Gabrielle Zevin

Characters

Themes

Summary

"Tomorrow, and Tomorrow, and Tomorrow" by Gabrielle Zevin is a multi-layered narrative that spans across three decades and follows the lives of Sam Masur and Sadie Green, two individuals who first bond over video games in a children's hospital. Sam, a Korean-American from a working-class background, is physically disabled, while Sadie comes from a wealthy family. They cross paths again in college and develop a successful video game, 'Ichigo', which catapults them to fame but also brings on new challenges.

Their relationship, complex and enduring, explores themes of identity politics and privilege as they navigate the ups and downs of friendship, creative partnership, and their professional journey in the gaming industry. Their other successful games include 'Solution', 'Both Sides', and 'Mapleworld', each reflecting the trends and developments of the gaming industry at the time.

Despite their differences and conflicts, the two main characters maintain a strong bond, demonstrating the enduring power of friendship over romantic or platonic relationships. Zevin uses the video game industry as a backdrop to explore broader themes such as sexism, disability, pain, loss, grief, and the human desire for second chances and reinvention.

Additionally, the novel examines the cultural and social significance of video games, highlighting their role as a unique form of art, and a means of exploring alternate realities and addressing real-world issues. It also touches on the impact of significant historical events like 9/11, and contemporary phenomena like Covid-19, highlighting how video games have provided comfort and an outlet for expression during challenging times.

The novel is accessible to readers regardless of their familiarity with video games, but also provides a well-researched and immersive retrospective of the gaming industry for video game enthusiasts. Its narrative weaves together personal and professional struggles, themes of identity and privilege, the evolution of the gaming industry, and a profound exploration of friendship, making it a complex and compelling read.

Chapter Summaries