X: Freights and Grooves — Chapter 1

Contains spoilers

Overview

Sadie, now teaching at MIT, reflects on Sam’s covert courtship in Pioneers and her stalled creativity. After Sam’s grandfather Dong Hyun dies, she attends the memorial and inherits his Donkey Kong machine, prompting a warm reconnection. A New York meeting about an Ichigo III reignites their partnership, and at the airport Sadie hands Sam an early prototype, signaling new collaboration.

Summary

Over brunch in Los Angeles, Sadie and her former professor-lover Dov revisit Sam’s secret courtship of Sadie inside the Old West MMO Pioneers, where Sam role-played as Dr. Edna Daedalus. Dov urges reconciliation, and, amid talk of aging and work, offers Sadie a semester teaching slot at MIT.

In Cambridge, Sadie leads the Advanced Games seminar, using her student-era game Solution to teach constraint, failure, and rigor. A student, Destiny, asks how Sadie leapt from early work to Ichigo, spurring Sadie’s private reckoning with the ambition, insecurity, and resentments that once fueled her. Postpartum memories of Pioneers and a mis-shelved Magic Eye book prompt Sadie to mail the book to Sam.

Sam, caring for his dying grandfather, Dong Hyun, wrestles with the cruelty of slow death versus the clean reset of “video game death.” After Dong Hyun’s passing, Sadie appears at the memorial but slips away. In the will reading, the Donkey Kong cabinet is left to Sadie; on the phone they reminisce, and Sadie coaches Sam through seeing the Magic Eye image. Their talk softens old grievances.

Sadie ships the Donkey Kong machine to her MIT office, where the wiped high scores still ghost S.A.M. Months later, Sam and Sadie meet in New York with ReveJeux, whose young team pitches a third Ichigo about an adult Ichigo searching for his missing daughter. They test a sample level together; impressed yet unmoved, they walk the city, trade unspoken histories, and clarify why they never became lovers: their truest bond was collaboration.

At the airport, fearing years might pass before they meet again, Sam urges Sadie to keep making games; he still wants to work together. As she boards, Sadie turns back and hands him a small drive—Ludo Sextus—inviting feedback. The gesture, like a title screen, signals the possibility of their next game.

Who Appears

  • Sadie Green
    Game designer and new MIT instructor; revisits Pioneers, attends Dong Hyun’s memorial, inherits Donkey Kong, and offers Sam a new prototype.
  • Sam Mazer
    Grieves his grandfather Dong Hyun; reconnects with Sadie via Magic Eye and phone; considers Ichigo III and a renewed partnership.
  • Dov Mizrah
    Sadie’s former professor/lover; urges reconciliation with Sam and floats an MIT teaching opportunity during his L.A. visit.
  • Dong Hyun
    Sam’s grandfather; dies after a long illness; bequeaths his Donkey Kong cabinet to Sadie, catalyzing reconnection.
  • Destiny
    Sadie’s student; incisive critic of Solution who prompts Sadie to reflect on her growth and ambition.
  • Ant
    Industry friend; updates Sadie on Sam and Pioneers, shares grief over Marx at dinner.
  • Naomi
    Sadie’s young daughter; solves Magic Eye images and briefly interrupts Sadie’s call with Sam.
  • Marie
    ReveJeux producer; passionately pitches a third Ichigo starring an adult Ichigo searching for his daughter.
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