VIII: Our Infinite Days — Chapter 6
Contains spoilersOverview
On the Worths’ first day making Our Infinite Days at Unfair, Charlotte shows Sam a hidden cameo of Marx in Sadie’s Scottish Expansion. The discovery stirs complex grief but, more importantly, rekindles Sam’s creative hope. Sam packs away Sadie’s office, reflects on their past, and starts designing a new Old West MMO.
Summary
Five hundred three days after Marx’s death, Charlotte and Adam Worth begin work on Our Infinite Days at Unfair. Sam has packed Sadie’s office and moved her things into his, formalizing her absence. Visiting the Worths, Sam finds Charlotte studying The Scottish Expansion’s blood design; she excitedly offers to show him a possible Easter egg.
Charlotte navigates to a post-massacre choice where the player casts an unknown actor as Macbeth. Watching the performance cutscene reveals a handsome Asian Macbeth—Marx—reciting “Tomorrow, and tomorrow, and tomorrow.” A memory surfaces of Marx arguing to name their company Tomorrow Games, framing games as infinite rebirth and redemption, an idea Sam and Sadie had once dismissed.
Sam thanks Charlotte and retreats to his office. Charlotte immediately worries she overstepped by invoking Marx’s memory to impress the new boss, but Adam suggests Mazer isn’t the type to be politely offended. Their exchange underscores the caution and sensitivity around Unfair’s losses.
Alone, Sam parses his reaction. Beyond sorrow and nostalgia, he hears Sadie’s voice in the design, speaking to him across time through the game. That sensation crystallizes into hope.
Spotting a box of Sadie’s favorite games, Sam boots The Oregon Trail, recalling hours he and Sadie spent playing in his hospital bed. The familiar decisions spark an idea: an open-world Old West MMORPG, possibly leveraging the Mapleworld engines. In dialogue with an imagined Sadie who urges simplicity, Sam locks his door, takes out a sketchpad, and begins. He sketches an opening—“A train arrives”—and envisions a traveler stepping onto frosted ground, greeted by the text: “Welcome, Stranger.”
Who Appears
- Sam Mazer
Packs Sadie’s office, sees Marx’s cameo, feels renewed hope, and begins designing an Old West MMO.
- Charlotte Worth
Shows Sam the Scottish Expansion Easter egg; worries she was inappropriate; eager to impress on day one.
- Sadie Green
Absent but present through her game and Sam’s imagined voice; her design inspires his new concept.
- Adam Worth
Arrives to work on Our Infinite Days; reassures Charlotte about her interaction with Sam.
- Marx Watanabe
Appears as a hidden Macbeth cameo; his memory and philosophy catalyze Sam’s creative renewal.