30. Everen: The Tower
Summary
- The protagonist and their companion, disguised as "Sar Dwell," climb a tower to retrieve a magical relic they won at auction.
- They encounter well-armed guards and Sar Girazin, the owner of the relic.
- The protagonist's companion presents a rosewood box filled with seemingly valuable jewels as deposit for the relic.
- The protagonist's companion receives the relic, which is in the form of a claw, but is visibly affected by its magical presence.
- A signal in the form of a firework distraction allows the protagonist and their companion to switch the real claw with a fake.
- The protagonist throws a smoke bomb, leading to confusion and combat with the surprised guards.
- The protagonist and their companion are injured in the ensuing fight.
- As the situation grows desperate and reinforcements could potentially arrive, the protagonist transforms into a magical, winged form intimidating to the humans.
- The protagonist uses their powerful form to fend off the guards and escape with their companion by jumping from the tower's window.
- The protagonist uses their wings to fly them to safety despite sustaining a wound from a thrown blade during their escape.