28. Arcady: Widow Girazin’s
Summary
- The protagonist and Everen head to Widow Girazin's manor for a ball and auction, disguised as Dwell, a well-known merchant.
- Everen offers the protagonist some of his magic, which imbues the protagonist with increased strength and energy. However, it causes Everen to look physically drained.
- At the manor, the protagonist and Everen observe the other guests, all particularly wealthy individuals, who display their extravagant magics as forms of entertainment.
- The protagonist dances with Girazin and learns that Girazin is selling relics due to financial strain.
- A stranger approaches the protagonist, revealing they too are interested in purchasing the claw relic. The tension of the protagonist having a rival bidder is added to the plot.
- Everen and the protagonist retreat to the gardens, where the protagonist nervously anticipates the impending auction. Everen attempts to soothe the protagonist by dancing with them again.
- The chapter ends with a call signaling the beginning of the auction, the focal point of their plan.