Chapter I

Contains spoilers

Overview

Vis escorts a Governance agent, Sextus Hospius, to interrogate Sapper-bound prisoner Nateo, exposing the prison’s grim machinery and Vis’s need to remain unnoticed. The Vetusian exchange reveals a hidden connection and a search for clues about Caeror and an ancient "gate." Nateo’s desperate attack nearly exposes Vis’s unusual resistance to Sappers, prompting secrecy and payment. The encounter hints at a larger conspiracy while deepening Vis’s perilous position.

Summary

Vis opens with a haunting memory: as he dangles over a ledge, his bloodied father whispers “Courage” and lets go, a trauma that underpins Vis’s guarded disposition. In the present at Letens Prison, Vis plays Foundation with Septimus Hrolf, masking his vigilance and Hrolf’s decline. A late visitor arrives—Sextus Hospius—bearing Proconsul Manius’s seal authorizing access to a deep-cell prisoner named Nateo. Hospius appears competent yet nervous, his immaculate Governance uniform and demeanor putting Vis on alert.

Vis escorts Hospius into the damp, humming depths where prisoners are strapped to Sappers—polished white slabs that siphon Will to benefit favored officials. Vis, long exposed yet unaffected, carefully avoids contact while explaining risks. He winches Nateo off the Sapper to rouse him. Hospius speaks in Vetusian, revealing a prior connection, and presses for information about Veridius, Caeror, and disturbing terms—Obiteum, Luceum, and a pre-Cataclysm “gate.” Nateo insists on release first, refusing to trade secrets without freedom.

Terror mounting, Nateo begs in Common not to be returned to the Sapper, then suddenly lunges, trying to drag Hospius onto the slab. Vis slams in, breaking the grip but slips and touches the Sapper himself. Expecting devastation, he instead feels only a fleeting, cold tingle—no lasting harm—confirming his private belief that, never having undergone the ceding ritual, he resists Sapper drain. He resets Nateo and masks what happened; Hospius, shaken, accepts Vis’s explanation and praises his quick action.

On the way up, Hospius asks for discretion and tips Vis a silver coin. Alone, Vis confirms his hands are unharmed and steadies himself, relieved and frightened by what his survival implies. Returning to the guardroom, he overhears Hospius ask Hrolf to check remaining sentence time (“three years and seven months”) and probe about Vis’s abilities; Hrolf, protective, offers only general praise. Hospius departs with formalities.

Vis downplays events to Hrolf and declines the older man’s offer to stay the night—an offer made to spare Vis the bruises he tends to collect outside. Keeping their quiet arrangement over pay, Vis leaves into the cold Letens night for the Theatre, resolved to remain invisible even as the encounter hints at a wider conspiracy tied to Caeror and an ancient power.

Who Appears

  • Vis Solum
    Young orphan assisting at Letens Prison; strategic, cautious, secretly resistant to Sappers; saves Hospius, conceals his immunity, and avoids attention.
  • Sextus Hospius
    Governance agent with Proconsul approval; nervous, uses Vetusian; interrogates Nateo about Caeror and an ancient gate; pays for discretion.
  • Nateo
    Sapper-bound prisoner for five years; connected to Hospius; pleads for release, withholds information, then desperately attacks to avoid being reattached.
  • Septimus Hrolf
    Aging jailer with fading memory; concerned for Vis; assists Hospius procedurally and shields Vis with noncommittal answers.
  • Proconsul Manius
    Authority whose imbued seal authorizes Hospius’s access to the deep cells; his approval compels cooperation.
  • Vis’s father
    Appears in a traumatic memory, bloodied and resolute; releases Vis with “Courage,” shaping Vis’s guarded resilience.
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